10/21/2023 0 Comments 112 operator switch reviewVehicles are icons on a map with no identity other than a color scale and a basic image. Perhaps hiring a good driver to make sure the team gets there quickly, with well-equipped nurses to do their jobs more efficiently.īut when it comes down to it, this customization hardly matters, it must also be said. We can create these new teams more to our liking than we have predefined. Yes, as we go up the service will assign us more districts in which to operate and the action map will be larger, but more interesting than that is the fact that we will be getting money that will be added to our coffers and with which we can buy new vehicles and hire new staff. The progression of the game goes through here, actually. Similarly, there are firefighters more prepared for technical incidents than fires, allowing us to get those big trucks full of water ready for the toughest emergencies. A police motorcycle has high speed and is ideal for minor emergencies such as imposing a speeding ticket, but it is useless for transporting handcuffed detainees. ![]() Often there are no vehicles for everything and we have to prioritize, or the vehicles we have are not the most suitable for a specific incident. The difficulty is in managing a high number of new incidents that are arriving with the resources we have. Solving these situations is often as simple as sending a vehicle to a place on the map in a few clicks, but that's not where the difficulty of the game lies. For speeding or a violent scene in public we will send the police, for fires or certain types of logistical problems such as a man caught in an elevator to the fire department, and for any health related emergency to the ambulance. Depending on the type of incident, we will send a specific team to solve it. The action happens on the map of the territory that we control and on it, incidents will appear throughout our journey. The soundtrack is simple and takes a backseat, but the sound effects put us squarely in an operating room, with the constant rush of comrades speaking over their microphones and police radios alerting us of their progress.īut how do you play? Well, this is actually a very simple loop. We have before us the map of the city, tables with the incidents, the vehicles of the fleet… It does a good job with the sound in general. ![]() Except for some video sequences with 3D modeling entering and leaving the operator room, it is a game that communicates with us through interfaces. It is one of these games in which once we have entered its mechanics it is easy to enter "the zone", that centered state in which we are fully involved in what is happening on the screen. It is not a big change to do this than to play a game on our own, but it is ideal if we want the game to guide us through our (not very complex, to be honest) systems at our first contact. In the main campaign we act as an operator in one of the main European cities while we are learning something new every day. Some incidents will only require police intervention, but more complex ones will require a multidisciplinary team. At the beginning of the day we strategically distribute the vehicles on the map of the city, and throughout our working day we will send them from one place to another in the city as emergencies occur. Managing the fleet of police vehicles, ambulances and firefighters is what we will be doing most of the time. Taking calls is one of the game's main mechanics, of course, but it's not the only one. We can go from emergency calls that feel natural to others that seem to be taken from a tabletop telefilm, with actors playing exaggerated scenes and bizarre plots. But those times when you want to dominate the latter is a bit shocking. Their menus are sober, their progression is flat. ![]() The video game does not make great filigree when it comes to putting its proposal on the screen. ![]() It is that tonal range between realistic as a documentation instrument and entertaining as a conventional video game in which 112 Operator moves. And perhaps this is one of the first interesting talking points regarding this game.
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